Design
and Communication
An
undergraduate degree in fine arts from
Concordia University in Montreal, Quebec started me off
on a successful career in design and communication.
I worked first as a graphic designer and then as a corporate communications
planner in Toronto, Edmonton, and Calgary. In the mid 1980's,
together with Jim Budd, I established one of the first industrial
design and communications company in western Canada to use computer
technologies for the design and production of products, exhibits,
and graphics. We worked with business and industry, government,
and non-profit organizations, among them, the Alberta Microelectronic
Center (AMC), Alberta Tourism, the Glenbow Museum, ITT Barton
and Telus, to develop
corporate brand programs, products, and major exhibits.
.
Academia
In
1999, I returned to graduate school to complete a
Masters of Arts of Professional Writing (MAPW) at Kennesaw State
University in Acworth, Georgia. Though I was primarily interested
in print narrative for children, the digital world of games beckoned
(and engulfed me) and since then I've been conducting research
in how narrative and communication media work together and are
part of the enculturation process. At KSU I conducted research
with children, with authors, and with libraries and publishers,
and established an ePublishing conference that targeted these
three groups. I completed my degree April 2001, then moved to
Vancouver, Canada, where I continued my research work at the School
of Interactive Arts and Technology (SIAT), Simon Fraser University.
I completed my PhD dissertation on Digital Narrative on December
23, 2007.
Academic
Research
My
main academic research interest is how story, imagery and interface
engage and immerse children and adolescents in narrative environments
and help them make meaning through the process of enculturation.
I look to historical developments in narrative, in children's
print narrative, and in digital narrative to identify patterns
of development and similarities and differences between print
and digital; this historical approach provides a new perspective
of narrative's evolution in new media and shows, among other things,
that "traditional" narrative structure is in fact quite
a new development, and that tangible interactivity is not the
sole prerogative of digital environments. Other research
interests include visual language and the rhetorical process of
writing for the web, and technology, media, and cultural policy
as it affects access to and interpretation of culture. I have
spoken at conferences on the evolution of narrative, the author-audience
dialogue, immersive and engaging narrative environments, and the
process of making meaning through narrative, as well as on other
topics of interest such as literacy in the 17 and 1800s, and the
transmedia world of Disney stories.