Krystina
S. Madej
PhD
Dissertation, Simon Fraser University
Fall 2007
Characteristics
of Early Narrative Experience: Connecting Print and Digital Game
Abstract
This dissertation
presents a new outlook on children’s early experience of print narrative
as they develop their narrative perceptions. It positions this experience
as an important element in their positive engagement with narrative gameplay.
Narratives help children shape their experience and develop a worldview.
Books have long brought children the best of past and present understandings.
Today, digital media, particularly video games, play a significant part
in children’s lives. Though games have the same potential as books
to bring world experience to children, the breadth of stories they currently
provide is small. To encourage narrative development in games, this dissertation
examines the narrative perception children bring with them to gameplay,
and identifies similarities between early print narrative and game narrative
experience.
Young children's earliest encounters with print narrative are based in
a multimodality that includes orality, visual literacy, performance, and
interactivity, and embrace a range of experiences that are socially constructed.
The perception young children construct of narrative privileges these
rich experiences, rather than the conventional forms of narrative they
are introduced to formally only when they enter school, but which adults
consider the norm. This perception forms the gestalt children bring with
them to gameplay. Narrative in games encompasses the multimodal and interactive
nature of digital media. The result falls outside traditional narrative
forms but shares characteristics with early print narrative experience.
Both experiences are social, interactive, engaging, multimodal, and spatial.
They also provide for agency and transformation. This similarity allows
children to embrace the new digital medium readily.
Knowing these connections provides children’s authors and game developers
with an understanding they can share, and from which children can benefit.
Children’s authors gain a a new perspective about writing in interactive
environments, and a possible direction for their future work. Game developers
gain a better understanding of the characteristics of narrative experiences
that engage children, and an affirmation of the relevance of narrative
for games. This common understanding provides a stepping-stone for the
collaborative design of more diverse narrative game experiences for children.
You
have reached the site of Krystina Madej
Last Updated
January 2008
Copyright Krystina Madej 2008
|