Return to Home

 

The Working Narratives
Interaction, Engagement & Media

On this site you'll find info on recent and past talks, papers, & research including:

History of children's narrative from 1000

Characteristics of narrative engagement in print & in games such as interactivity & agency

Children's development & their changing perception of narrative once they enter school

Myth of Narrative Climax: the Subjugation of Narrative Structure

Imaginative approaches to literacy in the 1700s

Disney stories from the 1920s to 2000

And other topics related to narrative, interactivity & new media.

This site is always under construction!

   
 

Children's Narrative Experience in Print and Video Games

Children's earliest narrative experiences are based in orality, visual literacy, collaboration, interactivity, and performance. These experiences approach the type of visual, auditory, and interactive participation children enjoy with digital narratives in computer and video games. In developing narratives for video games much has been made of the non-traditional approaches that have been taken to accommodated the multidimensional components of digital media, approaches that children, adolescents, and adults readily engage with. Such approaches are, however, similar in nature to those used in introducing young children to narrative and seem to be truer to children's (and possibly adults) emerging narrative process and their perception of narrative then are the narrative formats and standards with which they are indoctrinated throughout their school years and which are considered the norm. Children segue from print narratives to digital narrative easily and 'without pause' because of the critical perception they develop of narrative through their early print narrative experiences. The narrative 'inner life' of young children reflects the multidimensionality of their narrative experiences. It is the multimedia and interactive perspective of the early print narrative experiences which children bring with them to the narrative video game that encourages positive engagement with digital game environments.

The attached poster is a visual representation of the characteristics which link print and video games.

Narrative Experience Characteristics: Print and Games

Interaction Experience Schema

The dynamic of interaction between children and objects and events during a narrative experience includes an array of modalities that are far more interesting than the 'single reader' activity.  How can we describe the event graphicly? One way is to look at a model of interaction experience.

An experience is created at the time of interaction between the audience and the event. It occurs within a specific space and at a specific moment in time. It can be engaging and memorable,encouraging the development of a personal narrative.

This model is a conceptual representation, a cognitive framework, intended to assist with the thoughtful consideration of the design of experience.

Interaction Experience Model

 

 

 

Narrative Experience Poster

 

 

 

 

Interaction Experience Model

 

You have reached the website of Krystina Madej
Comments and questions are welcome. Forward to ksmadej@sfu.ca
.
This page last updated January 2010.
Copyright Krystina Madej 2000 - 2010